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Once finished with the round, you will receive half the stunt score in store points, sometimes even getting 100,000 store points in only a one minute run. Once you are driving, try to pull of as many backflip combos as you can on every jump. The easiest way to build store points quickly is to go to the high point challenge in freestyle mode.
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Your rider will do a front flip off his bike then land back on it. Hold and the front of the bike or ATV will go up.ĭo a Tsunami by pressing. Hold for about five seconds, then release. If you are going to hit the top, lean back so your back tire hits first. If you are going to land on the face, you must either hit it at the same angle, or lean back more. If you are trying to land on a hill, which can be difficult, you must adapt to what part of the hill you are landing on. It has to do a lot with the rider's and the bike's momentum. Doing so when landing will prevent your rider from flying off as easily. If you are going 50 mph or more in the air and are going to land on a flat surface, do not release the gas. Instead of leaning forward or back with the Analog-stick, press to lean your rider forward somewhat, and press to lean him back. This will make you go a lot farther.īike physics are extremely important - for example, when you are in the air. Then on that same jump, preload again at the top. Just preload as usual, only preload at the very bottom of a jump. Double preloading is when you preload on the bottom of a face and at the top. To make bigger jumps you can double preload. This is especially useful in freestyle modes. Doing so prevents that particular vehicle from crashing as easily.
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When riding a bike, land more on the rear. When riding an ATV, try landing more on the front of the vehicle. To unlock the Golf Cart, you need 80 race points.ģ60 Backflip: Press + or Playable Franchise Games The MX vs.To unlock the Stadium Truck, you need 100 race points. While the Wii lacked technical competence against the contemporary PlayStation 3 and Xbox 360, its innovative motion controls, which allow actions to be mapped to accelerometer-tracked gestures from either arm or movement of a pointing device or gyroscope, sparked a number of acclaimed and best-selling titles for the system that helped it outsell (and eventually outlast) those two HD consoles.
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It features backwards compatibility with the GameCube, versatile controller setups made possible due to the design of its TV remote-shaped motion controller, an internal flash memory with SD card transfers, online connectivity and connectivity with its handheld counterpart, the Nintendo DS. Originally codenamed "Revolution" due to its novel concept of a high reliance on motion controls and the resultant unconventional appearance of its controller, this new console would go on to be known plainly as the Wii. This would lead to the idea of designing a video game system with motion controls that are easy to pick up and play for almost anyone, adding a more vicarious, hands-on dimension to action-based gameplay. While Sony and Microsoft determined that the successors to their PlayStation 2 and Xbox should be known for their increased processing power and graphical quality, Nintendo chose a different approach when contemplating a successor for the GameCube, namely that it should entertain a wide audience in some novel way. The Wii is Nintendo's fifth home console, designed for the seventh generation of video games.